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PROFESSIONAL PROJECTS

I have participated in the following projects during my career in different video game companies.

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COLLEGE FOOTBALL - EA Sports

This is an American Football game made by EA Sports like Madden, but with college teams and competitions.

I worked in this game as a Infrastructure Software Engineer.

ALFRED HITCHOCK VERTIGO - Pendulo Studios

This is a narrative game developed by spanish team Pendulo Studios, inspired in the popular movie Vertigo, from Alfred Hitchcock.

I worked in this game as a Generalist Software Engineer, implementing gameplay mechanics and Unity tools, as well as driving the port to Nintendo Switch.

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PERSONAL PROJECTS

These are projects that I have worked on during my free time

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Portal - Unity

This is a Portal clone I made with Unity. The goal was to learn a bit more about shaders and how the portal effect is achieved in the original game, as well as a bit of 3D modelling, since I made all the assets used in this project, using Blender.

Dark Souls - Unity

This is a Dark Souls clone I made with Unity. I designed it as a roguelike, so that you play every run in a different randomly generated dungeon. The goal of this project was to design and implement all the complex systems that are required in a full game, like Gameplay, Sound, UI, Input, etc.

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Bala Engine - OpenGL

This is a game engine I am making from scratch, using OpenGL as the render library. The goal of this project is to understand how video games work from the very ground, and enlarge my knowledge in the Rendering area, which I am very interested in.

Minecraft - Unity

This is a Minecraft clone I made in Unity a while ago. The goal of this project was to learn how to optimize a game like Minecraft so it can run on slower computers. I learn some interesting optimization techniques, like bit-wise data storage, or procedural mesh generation.

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Harry Potter - Unity

This is a game I made in Unity, based in the Harry Potter PC game from 2001, one of my favourite games when I was a kid. The goal of this project was to learn a bit more about Untiy's lighting system, and about how UI works, being able to implement UI minigames and masking for the health bar.

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